Daniel & Itamar Tuby · Design & software studio

We scope it, design it, then ship it.

Two brothers, one studio. We design and engineer complex systems, functional web apps and brand websites - and we carry each one ourselves, from the first sketch to the day it goes live.

Selected work

Eight products, shipped
end to end.

Every one scoped, designed and engineered in-house - from the data model to the last pixel. Hover a project to see the product itself.

Exo-View Case study

Live 3D solar system & world data · WebGL

A live orrery and a readable Earth in one WebGL scene: every planet where it really is right now, 217 countries coloured by 28 World Bank indicators, and a ranking you weight yourself. The planet is the interface.

  • three.js
  • globe.gl
  • d3-geo
  • Data visualisation
Strata Case study
02

Urban-renewal feasibility · PropTech

From a plot and a list of flat owners to a feasibility report: rights by route, massing alternatives, owners' majorities, Standard 21 economics and the building in 3D in its street.

  • Planning engine
  • SVG drawings
  • three.js
  • Hebrew + English
Midrash.live Case study
03

Torah learning platform · Community

Classes from leading rabbis, minyanim and prayer times, and a live map of in-person classes by country › city › neighbourhood. The home page is a location search, not a feed - because the real need is physical.

  • Next.js 15
  • Prisma
  • Hebcal
  • RTL + LTR
Minner Case study

Proprietary BTC trading system · FinTech

A live trading dashboard built on a method we developed ourselves and that exists nowhere else - with a full backtest since 2020 and live forward paper-trading, every cost included.

  • Proprietary method
  • Node.js
  • Live data
  • Backtesting
CyRook Case study
05

Security scanning platform · B2B SaaS

Continuous web and API scanning for teams without an enterprise budget. Every screen opens with a plain-language explainer, and Auto‑Fix closes the loop by opening a pull request with a stack-aware patch.

  • Next.js
  • NestJS
  • FastAPI
  • PostgreSQL
Auticket Case study
06

Municipal enforcement system · GovTech

The whole parking-enforcement chain in one system - officer, citizen, payment and appeal - four apps in one design language, plus a vision layer that turns cameras a city already owns into enforcement.

  • Next.js
  • tRPC
  • Prisma
  • YOLOv10
OnZero Case study
07

AI character & brand studio

A creation platform built on DNA‑locked characters: define an identity once and every image and video after it keeps the same face - with brand kits, matting, multi-size adaptation and image‑to‑video around it.

  • Character lock
  • Brand kits
  • Image → video
  • MCP
Doodi Case study
08

Building management · iOS & Android

One place for a residential building to live: tenants, house committee and service providers, each with their own dashboard - payments, faults, votes, documents and maintenance, across 118 native screens.

  • React Native
  • Expo
  • Supabase

The studio

Two brothers who got tired of
watching good ideas get lost in hand-offs.

So we built a company where the people who design the product are the people who build it.

We're Daniel and Itamar Tuby. Between us we cover the whole line - product thinking, UX and interface design, frontend, backend, data and infrastructure - and we sit in the same room while we do it. A decision made in a sketch is still intact when it reaches production, because nobody had to translate it.

It shows in the details. In Auticket the appeal button sits next to the pay button, because a citizen who can't find it calls the municipality. In Midrash.live an in-person class is its own entity rather than a video, because squeezing it into the video model would have broken search. In Strata the owners' signatures are drawn as a bar with the legal threshold on it - because “are we there yet?” is the only question anyone asks of that number.

Daniel TubyCo-founder · Design & engineering
Itamar TubyCo-founder · Design & engineering
8
products shipped
200+
screens in production
2
languages, RTL & LTR

How we work

  1. 01Define

    We start with the problem, not the screens: who it's for, what has to be true, what we're leaving out.

  2. 02Design

    Flows, interface and a design system - tested against real content, in Hebrew and English.

  3. 03Build

    Production code from day one: the same people, the same decisions, the data model under every screen.

  4. 04Launch & grow

    We ship it, watch how it's used, and keep improving it after it goes live.

Contact

Got an idea?
Let's build it.

A system, a web app or a brand site - tell us where you are and where you want to be. You'll hear back from one of us, not a form.

Start a project